Alejandro Perea
Alejandro Perea
**Describe the bug** The table/strip windows in the demo app grow slightly larger with each frame rendered when using scales *slightly* larger than 1. Tested with 1.08. [A video describes...
**Is your feature request related to a problem? Please describe.** I'd like to be able to interact with a table when I click on one of its rows, e.g. ```rust...
From https://github.com/mapeditor/rs-tiled/issues/123#issuecomment-1012847157: Tile references would be really useful as custom properties. Without them, you can either use GIDs or a custom formatted string, however, both approaches have their downsides: -...
### Input C/C++ Header ```C++ namespace std { template struct integral_constant { static constexpr _Tp value = __v; typedef _Tp value_type; typedef integral_constant type; constexpr operator value_type() const noexcept {...
WIP. Replaces the old macroquad-based UI with egui.
Closes #1021.
Right now, (almost) all error variants of `GameError` have no actual information about the error that a program can parse except a string. End programs wanting to know the exact...
I ran into this issue while trying to implement `Deserialize` for a type that contained a `GamepadId`. The current `gilrs` wrapper (src/input/gamepad.rs) does not include more functionality nor does it...
Hello! I'm currently using a set of rules to convert my collision IntGrid into some nice tiles. The specific tileset I am using has both "lit" and "unlit" versions of...