Alejandro Perea

Results 38 issues of Alejandro Perea

**Describe the bug** The table/strip windows in the demo app grow slightly larger with each frame rendered when using scales *slightly* larger than 1. Tested with 1.08. [A video describes...

bug

**Is your feature request related to a problem? Please describe.** I'd like to be able to interact with a table when I click on one of its rows, e.g. ```rust...

feature-request

From https://github.com/mapeditor/rs-tiled/issues/123#issuecomment-1012847157: Tile references would be really useful as custom properties. Without them, you can either use GIDs or a custom formatted string, however, both approaches have their downsides: -...

feature

### Input C/C++ Header ```C++ namespace std { template struct integral_constant { static constexpr _Tp value = __v; typedef _Tp value_type; typedef integral_constant type; constexpr operator value_type() const noexcept {...

A-templates
A-C++

WIP. Replaces the old macroquad-based UI with egui.

Closes #1021.

Right now, (almost) all error variants of `GameError` have no actual information about the error that a program can parse except a string. End programs wanting to know the exact...

I ran into this issue while trying to implement `Deserialize` for a type that contained a `GamepadId`. The current `gilrs` wrapper (src/input/gamepad.rs) does not include more functionality nor does it...

Hello! I'm currently using a set of rules to convert my collision IntGrid into some nice tiles. The specific tileset I am using has both "lit" and "unlit" versions of...