Alejandro Perea

Results 59 comments of Alejandro Perea

Thank you! I missed that section :) I do think the 2D player example could use a kinematic body and a few colliders for explaining this behaviour better though, I...

I see. However, another thing that isn't quite clear to me is why are dynamic trait references so common in the crate, particularly here, in `VfsPath`. `VFS` could be switched...

Constructing a camera with `None` doesn't always work, as the default parameters don't seem to work with *every* webcam model.

Apparently it's because of two reasons: 1. The spacing between tiles is not being taken into account. 2. The tile texture rectangles for copying into the array texture are not...

Not 100% sure. For symmetry wouldn't that mean we should also have those methods in LayerType as well?

Just as a workaround you can use the `next` branch for now and implement your own `ResourceReader` which doesn't use `File`. There is no future support though so you'll need...

Hopefully on 0.12. Futures are a bit tricky to implement. 0.11 will have support for custom sync readers though.

Leaving this here for other users, as a workaround for the crate to work with wasm you'll need to disable the zstd feature and a fully embedded map (Doesn't refer...

Sorry I didn't mention the embedded map thing before, I immediately assumed you needed to refer to external files given your description. If you can choose to use fully embedded...

Sorry, but I deleted the files yesterday and now I can't replicate the issue :frowning_face: My bad. I should've uploaded them to the report instead.