Alejandro Perea
Alejandro Perea
Thank you! I missed that section :) I do think the 2D player example could use a kinematic body and a few colliders for explaining this behaviour better though, I...
I see. However, another thing that isn't quite clear to me is why are dynamic trait references so common in the crate, particularly here, in `VfsPath`. `VFS` could be switched...
Constructing a camera with `None` doesn't always work, as the default parameters don't seem to work with *every* webcam model.
Apparently it's because of two reasons: 1. The spacing between tiles is not being taken into account. 2. The tile texture rectangles for copying into the array texture are not...
Not 100% sure. For symmetry wouldn't that mean we should also have those methods in LayerType as well?
Just as a workaround you can use the `next` branch for now and implement your own `ResourceReader` which doesn't use `File`. There is no future support though so you'll need...
Hopefully on 0.12. Futures are a bit tricky to implement. 0.11 will have support for custom sync readers though.
Leaving this here for other users, as a workaround for the crate to work with wasm you'll need to disable the zstd feature and a fully embedded map (Doesn't refer...
Sorry I didn't mention the embedded map thing before, I immediately assumed you needed to refer to external files given your description. If you can choose to use fully embedded...
Sorry, but I deleted the files yesterday and now I can't replicate the issue :frowning_face: My bad. I should've uploaded them to the report instead.