Alec McEachran
Alec McEachran
I can't work out how to build. I don't like using ant, I don't like the way you setup your ant script, "FLEX_HOME needs to be defined as an environment...
I had to open up your demo, find this stylesheet, and copy it into my repo for the UI to look correct ... just FYI. If there's a styling trick...
If a heavy spike is recorded, then the graphs will never down-scale, and from then on it will be difficult to use the graph to monitor changes in execution times....
At the moment the colour is fixed to white (and the text colour is fixed to black). This ought to be changed!
I had a conversation via skype with a developer interested in component systems who asked me how I would handle the case where an entity needed to have multiple instances...
In a scenario where entity A and B share a component World: world = new World(); entityA.addComponent(world); entityB.addComponent(world); then you encode encodedA = encoder.encode(entityA); encodedB = encoder.encode(entityB); then you decode...
Requirement from @tomdavies via Twitter, prefabs defined as per http://unity3d.com/support/documentation/Manual/Prefabs.html
We reference collections of nodes in a system using System.onRegister { nodes = game.getNodes(NodeClass); } we should probably do the inverse in onRemove, or at least offer the functionality: System.onRemove...
I'd guess that some things have updated and package.json doesn't specify the right versions, but I just wanted a quick-start boilerplate AngularJS app, and on loading I get these errors:...
I found that I had inadvertently added a test suite to itself today, but got an error that wasn't terribly helpful in working out what I had done. It would...