alanflickgames

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+1 And @ggcrunchy if you could tie your webp plugins into this that would be even better 😝

@scottrules44 Am I correct that the fix in #737 will fix for this issue too? Presumably media.save uses the same java function for saving to the library as display.capture/save?

I've tested both `display.capture( img, { saveToPhotoLibrary=true, captureOffscreenArea=true } )` and `media.save( fileName, fileDirectory )`. display.capture now works as expected, but media.save does not. I had assumed they both used...

I haven't checked. Since the fix in #737 meant that display.capture worked for what I needed, I haven't gone back to check media.save.