Aymeric Lamboley
Aymeric Lamboley
Yes absolutely, that's my third part message ;) I forgot to mention that works fine using the `DirectLanConnection.as`class which involved "rtmfp:" without Cirrus. However I would need the whole AS3Mul...
My current process is when a sound may be played several times, I call it directly so it's always a new sound. new buzz.sound("sounds/boucle-fin", {formats: ["mp3", "ogg", "aac", "wav"]}).play(); Note...
Hi Josh, any news on this? We're considering Feathers UI for a web game, but we're bothered by many external libs. So we thought using TypeScript or even pure JS....
Hey, nice function! Could you tell me the examples broken? Normally I've never changed the registrationPoint for physics object except for DragonBones (I think). Also we've to remove the fact...
Hi Philippe, it's nice to see you there! I suppose that you're using Nape's hero, right? The correct behaviors are with box2d prebuilt objects. Using Nape, I've tried to replicate...
I'd time to make some test : maybe Nape had an update, now I'm able to have exactly the same gravity between Box2D & Nape, and Nape's objects are able...
Ok indeed, it could be better. On the todo list ;)
The problem is certainly the angle collision detection. We need to figure it out.
Yes, this class definitely need some refactoring ;) Maybe Platform would be even a better name... ?
Hey @SnkyGames I pushed your class ;) Thanks for the hard work!