airmack
airmack
while not having any other armor http://paste.unfoog.de/view?id=1441
I know this should be fixed, but as a matter of fact it isn't. The following code seems to be useless in this case: Analyzer/Weapon.cpp if (!weapon->oneHanded() && Inventory::keyForSlot(SLOT_SHIELD) !=...
I added the option SO_REUSEADDR to the severs socket. This lets you rebind the port/address faster and you don't have to wait for the timeout.
I added an option for playing nice with the server. This allows the tester to easier judge, wether the gemini-server is overall working or not. I had some trouble with...