Aidin Abedi
Aidin Abedi
A month ago, Microsoft showcased the new ["Flashlight" feature][1] for existing WMR immersive/VR headsets. [![enter image description here][2]][2] Since then, I've been trying to find a way to programmatically access...
The PR will support Unity 5.6.6f2 (which is the last version before Unity 201x). This will let older Unity users the ability to open the project while still letting newer...
Just automatic removal of annoying trailing whitespaces and tabifying indentation (replace spaces with tabs) :)
The code is inspired by the original blueprint template.
I know Chrome has supposed AR support behind their WebXR flags but after trying all versions I could find (stable, beta, dev and canary) none of [the official samples](https://immersive-web.github.io/webxr-samples/proposals/) work...
### Preflight Checklist - [x] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project. - [x] I agree to follow the [Code of Conduct](https://github.com/electron/electron/blob/main/CODE_OF_CONDUCT.md) that this project adheres to. -...
It seems that the `specularityFactor` property in a `StandardMaterial` incorrectly affects diffuse, when `useMetalnessSpecularColor = true`. This issue is most apparent when loading a glTF that relies on the `KHR_materials_specular`...
## Description This PR documents the method `clearVariants` in `Material`. ## Checklist - [x] I have read the [contributing guidelines](https://github.com/playcanvas/engine/blob/master/.github/CONTRIBUTING.md) - [x] My code follows the project's coding standards -...
## Description This PR adds documentation for all MSDF-related properties in `StandardMaterial`: - `msdfMapUv` - `msdfMapTiling` - `msdfMapOffset` - `msdfMapRotation` - `msdfTextAttribute` This is useful when you want more control...
## Description This PR takes the type info from the parameter `definition` in `Shader`'s constructor, and makes it into its own typedef called `ShaderDefinition`, so that it can be used...