Artsiom Trubchyk

Results 91 issues of Artsiom Trubchyk

**Describe the bug (REQUIRED)** It seems that the issue https://github.com/defold/defold/issues/5981 hasn't been fixed. Now, the order of the assets is messed up, yes? ![image](https://user-images.githubusercontent.com/193258/179397565-a1aaa4ab-5278-48e9-bfdd-58c9fbbd4594.png) **To Reproduce (REQUIRED)** Open the attached...

bug
more info
editor

**Is your feature request related to a problem? Please describe (REQUIRED):** Sometimes it's necessary to serialize or to save large Lua tables, but, currently, `sys.serialize` and `sys.save` functions are limited...

feature request
engine

**Is your feature request related to a problem? Please describe (REQUIRED):** Now, we can choose only between Bilinear (Linear Mipmap Nearest) or Trilinear (Linear Mipmap Linear) filtering. They look ugly...

feature request
render

https://github.com/aduros/flambe/blob/master/src/flambe/platform/flash/Stage3DBatcher.hx#L263 ``` Log.warn("Changing render target, clearing it first as required by Stage3D"); _context3D.clear(0, 0, 0, 0); // Required :( ``` There is no need to clear the render target in...

When I enabled the **flambe_debug_renderer**, I noticed Flambe draws all animated sprites individually. Looks like Flambe doesn't batch the textures created using the "subTexture" function (flambe.swf.BitmapSymbol uses it). It should...

Flambe 4.1.0 fails to build release HTML5 version of my game: ``` java.lang.RuntimeException: java.lang.OutOfMemoryError: Java heap space at com.google.javascript.jscomp.Compiler.runCallable(Compiler.java:629) at com.google.javascript.jscomp.Compiler.runInCompilerThread(Compiler.java:574) at com.google.javascript.jscomp.Compiler.compile(Compiler.java:556) at com.google.javascript.jscomp.Compiler.compile(Compiler.java:515) ... ```

`-DMICROPROFILE_WEBSERVER=0` causes: ![image](https://user-images.githubusercontent.com/193258/88647389-a3e8ba00-d0ce-11ea-9c52-26c4cba464ad.png)

Looks like you have forgot to add this directory to the .gitignore and commit new files to the repo. Thanks!

I use Flump to export pixel art animation for Flambe. And my bitmap images have transparent pixels which Flump doesn't trim/crop automatically. ![TexturePacker example](https://cdn.codeandweb.com/img/texturepacker/trim-crop.png)

I used SideFX Houdini to prepare all the content included in Scene3D. It's time to release HDAs that I developed for that task. * [ ] Learn how to release...

asset