aevitas
aevitas
Thanks a lot for your pull request! I greatly appreciate the effort you put in, but I do have two small questions before we can merge your PR. Since .NET...
That shouldn't be too much work assuming the methods backing those commands are publicly accessible. I agree that sticking to a single set of APIs for those common operations is...
I've actually just drafted the 2.0 release with those changes, as I figured I won't have the time to implement options in the coming few days. @app-o-matix Can you check...
I'd assume it's installed to the UnityHub directories on other OSes as well, though that's something we'd definitely have to verify. One thing to also verify would be what the...
Is this a fresh unity install? On Sat, 6 Jun 2020, 17:40 chbin12, wrote: > MacBook-Pro:$ sudo ./Patcher > -e=/Applications/Unity/Hub/Editor/2019.3.14f1/Unity.app/Contents/MacOS/Unity > --mac -t=dark -v=2019.3 > Applying Patch for 2019.3 >...
That's fantastic news! The patcher was only ever introduced as a means to an end to allow users to use a feature that should be freely available.
For most of the BCL, that's true, but public static types aren't thread safe by default (C# doesn't guarantee thread safety on anything, implementation does, if present). If the update...
Don't get me wrong, I appreciate that you're messing around with it and finding it useful. Personally I would run the ESP, aimbot and what other features you have all...
Because you can't guarantee the first N entries will be the players - it may be in local games, and it could even be the case in matchmaking games, but...
Would also love this!