aekobear

Results 13 issues of aekobear

The current implementation of `find_by_text` uses the following xpath: `//*[text()="some text"]`, which only looks at the first text node within an element. This makes it difficult to query for elements...

Docs
good first issue

Fixes #332 This pull introduces/changes: * ON MATCH SET will be placed before SET in generated cypher * ON CREATE SET will be placed before SET in generated cypher

I'm trying to merge a node, set a property if a new node was created, and set another property regardless of create or match. The cypher for this works perfectly:...

The documentation for Query.set_props() says: > Works the same as the #set method, but when given a nested array it will set properties rather than setting entire objects > >...

When using the Query object to create a query with multiple match statements, the statements are merged into a single match. The resulting cypher produces different results than it would...

I wrote a small script to benchmark wasmoon's runtime overhead with multiple calls. However calling `doString()` more than a few dozen times causes a memory error ```javascript const { LuaFactory...

The following extension code panics as soon as godot loads: ```rust use godot::{ engine::{Engine, ImageTexture, ScriptLanguageExtensionVirtual, Theme, ThemeDb}, prelude::*, }; struct CrashDemo; #[gdextension] unsafe impl ExtensionLibrary for CrashDemo { fn...

bug
c: engine

The "auto-close app after sending code" feature can be super dangerous. Once activated, it's practically impossible to see the TOTP code before the app closes. There's no way to access...

i get this error when i run `cargo build` in the main project directory on windows 10. i assume i'm getting this error because i don't have SDL2 on my...

### Tested versions - Reproducible in 4.3 beta 2 - Not reproducible in 4.2 stable ### System information Godot v4.3.beta2 - Fedora Linux 40 (Workstation Edition) - Wayland - Vulkan...

bug
topic:gdscript
confirmed
topic:gdextension
regression