advnau

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Just to add on, the relevant commits from Doom3Quest referenced in this issue are https://github.com/DrBeef/Doom3Quest/commit/d50c947e37a6379718593174968f18845ce46263 which builds on commit https://github.com/DrBeef/Doom3Quest/commit/6355e3ba4880a173babbaae7a579f8da622e8f91. the relevant lines from Session.cpp: https://github.com/DrBeef/Doom3Quest/blob/master/Projects/Android/jni/d3es-multithread-master/neo/framework/Session.cpp#L2795-L2832 which would replace https://github.com/dhewm/dhewm3/blob/master/neo/framework/Session.cpp#L2831-L2842...

If anyone is interested/has this issue. The code from Doom3Quest mentioned in this Issue integrated in Dhewm3 is available here: https://github.com/MatthewBishop/dhewm3/tree/stuttering-fixes I have not experienced this issue so I cant...

pushed fixes for the xteas not getting loaded in and also reimplemented projectiles. Checked them off.

This issue with shop refreshing being instant is that in the code the stock updates on a time from last update/shop change, so with the initial purchase, the time is...

Here is some data on skilling chances https://docs.google.com/spreadsheets/d/1Kym-CmZqB4SXGTWsTWq8k6gblfDYUx4ilHxioX6dFWI/edit?gid=1983210074#gid=1983210074 https://rune-server.org/threads/woodcutting-fishing-and-cooking-rates-chances.694101/ Woodcutting is all 4 tick. You can go to wiki and then edit the page articales to view this ![Image](https://github.com/user-attachments/assets/4c82fd81-2fe4-4ed5-b411-18e2390296f2) You...

Should be fixed on https://github.com/AlterRSPS/Alter/commit/88ee3657cfbc0a60f8cc8fa9a3cb055d486dedf7

We need to change the delay here https://github.com/2006-Scape/2006Scape/blob/master/2006Scape%20Server/src/main/java/com/rs2/game/content/traveling/DesertHeat.java#L111 Per https://oldschool.runescape.wiki/w/Desert_heat the duration between heat damage is variable. See https://github.com/2006-Scape/2006Scape/issues/594 for another desert bug.

In the bottom left corner there is the second wrench Icon. Within it it has an option to show debug information. If you enable that setting and then Right click...

Thanks a bunch! Most of these are because the way we handle doors is pretty naive. It just adds 1 to the object id to open them. This works in...

If I recall the correct behaviour is that you will walk directly ontop of it before starting to light the logs?