adrotter

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So I was able to solve the textures not mip mapping, use the answer in this post: https://gamedev.stackexchange.com/questions/158962/grainy-texture-from-distance/159005#159005 in DDX11.cs, change the type of device to Device3, then on line...

Actually, no need to change to device3, just turn all the device3's into device, texture2ddescription1s into texture2ddescription, and texutre2d1 into texture2d