Adriana Costas

Results 14 comments of Adriana Costas

Thanks for the reply. Unfortunately, even changing the max_resolution parameter the densification doesn't work. Here are the values that I'm using: ``` MVS::OPTDENSE::init(); MVS::OPTDENSE::update(); MVS::OPTDENSE::nResolutionLevel = 0; // how many...

The same as at the initial stage: ``` received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fff60ffd000 (LWP 80603)] MVS::PatchMatchCUDA::EstimateDepthMap (this=, depthData=...) at /data/libraries/openMVS-2.1.0/libs/MVS/PatchMatchCUDA.cpp:341 341 depthNormal.topLeftCorner() = Eigen::Map(n.ptr()); (gdb) bt...

> first of all why do you even run EstimateDepthMap if you have the depth-maps? do you want to refine them? No, I don't want to refine them, I only...

Now it is working! Thank you very much for your support! Just out of curiosity, since the reconstruction that I'm getting using the LIDAR depthmaps is a little bit worse...

Ok, thanks, your help is really appreciated. And what about using confidence maps together with the depthmaps provided by ARKit? I can get a confidence map with values [0,1,2] that...

Hi @bkhanal-11 , Yes, I'm using the poses provided by camera.transform and they are not very accurate. In order to optimize them I'm applying a bundle adjustment after the triangulation,...

Hello, Now I'm able to use my own depthmaps and confidence maps. The pointcloud seems to be good but the mesh is not, the edges of the screens are projected...

Hello again, In a previous comment you said that the confidence values must be in a [0,1] range. However, if I load the confidence maps saved into the .dmap files...

Hello, I was also trying to export a MVS scene to colmap format with InterfaceCOLMAP app. This is the command that I'm using: `./InterfaceCOLMAP --working-folder $WORKING_FOLDER --input-file sceneMVS.mvs --output-file $WORKING_FOLDER/colmap/`...

Ok, thanks for verifying. Just in case this could help someone, it seems that my problem was that I was exporting the scene with `mvsScene->Save()` function instead of `mvsScene->SaveInterface()`. Now...