adevaykin
adevaykin
Already works as I can see.
I confirm icon problem. Should I fix this issue?
Hi there. I'm having the same issue too. Both `VulkanInit(NULL)` and `VulkanInit(device)` with a valid device ptr fail with AMF_FAIL. There is d3d11 stuff running in one of the libraries,...
Did you specify `CMAKE_TOOLCHAIN_FILE=path/to/emscripten/emscripten/version/cmake/Modules/Platform/Emscripten.cmake` variable while running cmake? It should automatically include all the things required by emscripten.
A lot of time passed since I wrote this project. Emspcripten probably changed the workflow multiple times already. I have to update it :P
Did you manage to sort it out? Was it your integration bug or still on the FSR side? In our case it happens with descriptor set updates inside FSR.
FYI: it may be a bug in validation layers. With a recent Vulkan SDK update we don't see them any more, and we could not explain where they could originate...
FYI: FidelityFX_SC.exe is an issue on Mac, so it would be great to have a workaround. My current workaround was to just copy permuteted shader headers from Windows and skip...
We encounter such issues from time to time with GPU driver updates that come with OS updates. Last time it was 12.6 for Macs with AMD GPUs - DeviceLost out...