adamkvd
adamkvd
Is there any update on this? Not actually using GLTF, but facing the same blocking texture load issue in a project and would be very interested in seeing other solutions....
Is there a current workaround to get post-processing working on HoloLens 2, or a recommended alternative to the default post-processing stack?
> Before something like this is implemented, I'm curious if a small, straightforward sample can demonstrate the benefits of this override. We use Pfim for loading textures from DDS files,...
I'd expect all mipmaps to be stored in a single buffer, preferably in sequence from largest to smallest. When choosing not to decode DDS data, that's to my knowledge already...