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Extensions to Apple's GLKit, tentatively: things we expect in GLKit version 2

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Hi I noticed that every `DrawCall` is rendered with `glDrawArrays`. Now for my object, I have an IBO but it can be only rendered with `glDrawElements`. Any plan for supporting...

Hi Adam, I like your Open GL tutorial series - used i t a while ago, and it's a very nice refresh. Your current code in GitHub misses the UniformCalculator.h...