Missing File: UniformCalculator.h
Hi Adam,
I like your Open GL tutorial series - used i t a while ago, and it's a very nice refresh. Your current code in GitHub misses the UniformCalculator.h file - could you add it?
You don't need it. It's for a future article.
On 23 October 2013 16:35, IAmTheEye [email protected] wrote:
Hi Adam,
I like your Open GL tutorial series - used i t a while ago, and it's a very nice refresh. Your current code in GitHub misses the UniformCalculator.h file - could you add it?
— Reply to this email directly or view it on GitHubhttps://github.com/adamgit/GL2KitExtensions/issues/1 .
Ok, it just doesn't compile, I didn't check whether it's used yet - and indeed it works when I comment it out. Thanks!
OK, ahort answer: only use the files that are linked in the articles so far.
Longer answer: I'm Debugginf the code for the next article, so some of these classes are probablu half complete sorry. I will have anoter look soon
On Wednesday, 23 October 2013, IAmTheEye wrote:
Ok, it just doesn't compile, I didn't check whether it's used yet.
— Reply to this email directly or view it on GitHubhttps://github.com/adamgit/GL2KitExtensions/issues/1#issuecomment-26929877 .
Yep - delete lines 7 and 45 of GLK2DrawCall.m that reference that file - they aren't used anywhere else in the project right now. In the next article, I'm looking to delete / replace that class with something better.
On 23 October 2013 20:12, Adam Martin [email protected] wrote:
OK, ahort answer: only use the files that are linked in the articles so far.
Longer answer: I'm Debugginf the code for the next article, so some of these classes are probablu half complete sorry. I will have anoter look soon
On Wednesday, 23 October 2013, IAmTheEye wrote:
Ok, it just doesn't compile, I didn't check whether it's used yet.
— Reply to this email directly or view it on GitHubhttps://github.com/adamgit/GL2KitExtensions/issues/1#issuecomment-26929877 .