acyc070

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[UE4SS.log](https://github.com/UE4SS-RE/RE-UE4SS/files/15146771/UE4SS.log) here the log

ok, fbx and dae has bad support, but obj DON'T support rigging, skeletal animations (convert QUAT animations to skeletal) https://www.reddit.com/r/Maya/comments/8dcl2s/export_animation_and_skeleton_with_obj_export/

are you working on implementing this?

In general, this is the very first version how it should look ![APPROX](https://github.com/Kneesnap/FrogLord/assets/112773735/ec145c41-4287-4071-b6c6-26d4b194672a)

Ok I'll close this issue for a while

Looking briefly at output's waveform, it's an actual audio file. It's just using different encoding. https://github.com/user-attachments/assets/3a6a81a3-2fa8-460a-981a-32163e9670d6

vgmstream doesn't actually decode it. It just adds wave header to output file. It's a import options that vgmstream actually uses. ![scrin](https://github.com/user-attachments/assets/6e1f0234-6119-4d9f-b915-36f300f09119)