Andrew Comminos

Results 98 comments of Andrew Comminos

Registered users should be automatically moved into their last channel by the server; is there any particularly good reason to support this if a user is not registered? I would...

I'm alright with this change, but I'd like to know the reason why switching to scrollToPosition intead of smoothScrollToPosition fixes the problem (it could be that scrollToPosition's immediacy covers up...

Are you referring to needing to traverse the models section differently than the AST? The root AST decoder we wrote for the V8 implementation uses a fairly simple DFS traversal...

Beyond the scope of `wine-pba`. Perhaps a change for a more comprehensive `wine-azdo`, but I'd imagine fleshing out DXVK would be more worthwhile given the amount of effort required to...

Sure. This makes sense once the correctness issues are sorted out, and it's actually fit to be packaged :)

This is a good idea, but this patch is more complex than it needs to be for performance testing. Additionally, I think that this should be checked at runtime versus...

The `PBA_DISABLE` envvar can be used for now, added in 87307b1b9093c769d21d0803bb122b9866bb887c.

Thanks. I've found the source of the issues here (needed to add support for shader resource views backed by a persistent buffer). Some minor architectural changes will be required to...

b33e274 is the start of these changes. Can you let me know how this works for you?

I've disabled the hacky implementation of persistent shader resource buffers in 3d8fe71. This may improve the performance of Overwatch, which (in my testing) actually performed _worse_ with them.