AC Gaudette

Results 8 comments of AC Gaudette

Seems like a typical offset/padding issue.

I did some digging. It turns out this is due to the `Light` struct in the base frag shader. ``` struct Light { vec3 vector; float radius; vec3 color; float...

@hobogenized is this still relevant?

_Reference class diagram_ Add `Components.Synchronizer` class (no inheritance) Include methods for easily synchronizing multiple types of data (e.g. in `Start()`) `Synchronizer` should automatically manage flake creation, destruction, editing, etc. `Components.SharedData`...

`Synchronizer` should throw an error at runtime if the developer attempts to "set" data a client is **not** hosting.

_Reference class diagram_ Add `Components.MasterClientHelper` class Include methods for retrieving data hosted by the master client (instances of `Components.SharedData`) ... + misc. functionality

I am also experiencing the no audio bug in tandem with the first level stuck glitch. The common solution (extracting WMFadist.exe, copying l3codeca.acm) does not work for me.

Update: I was able to fix this issue by installing a package with 32-bit mp3 support (specifically [this](https://www.archlinux.org/packages/multilib/x86_64/lib32-mpg123/)).