abcjjy
abcjjy
> > luajit在模拟器上运行不了,是汇编代码里的问题。只能用lua5.1.5。改了一下编译脚本,可以在编译时通过参数选择是用lua还是luajit。但是对模拟器只用lua5.1.5。已经分别在模拟器和真机测试过。 > > 模拟器虽然慢,但是有时候还是方便一点的。 > > 请问你知道什么原因导致模拟器很慢吗?现在有解决方案吗? 可能是手机的性能太强了,电脑已经不太能跟上了。慢一些,也还能承受。解决办法就是换最新型号最高配置的mac。。。
> Do you have any recommendations on where to put these buttons or the dropdown? 
It will be nicer to persist command history across sessions. Saving it in PlayerPrefs will be fine.
> The thing with browsing command history like this on mobile devices is, after selecting the correct command history with those arrows, user will need to click the command input...
> Selecting a command from dropdown will automatically execute it, I presume? Nice feature
I think the visualizer is a very important feature. And that is why I choose jfxr overother *fxrs. According to my experience, WebGL is more performant than canvas. However, it...
This is related to a bug of Unity on iOS 15. https://forum.unity.com/threads/unity-safearea-is-inconsistent-between-different-starting-rotations.1173764 Banner placement depends on safe area of the UnityView, which is affected by the bug.
Unity has fixed the safeArea issue for 2019 and above. You need to reload interstitial after orientation changed.
最简单的办法就是下载一个admob插件https://github.com/googleads/googleads-mobile-unity/releases/tag/v3.11.1 里面自带一个PlayerServiceResolver
Try my fork https://github.com/abcjjy/godot-sqlcipher/tree/gd-extension Only iOS and Mac are tested.