Aaron van der Brugge
Aaron van der Brugge
I am just opening it as normal.  I am on MacOS. Is it possible to be specific to that?
Hi Tyson, Thank you for the reply. I did manage to send a notification to myself using Firebase but I was using a remote server I hosted on my laptop....
I pinpointed the issue to be coming from here. Why is the texture on this line so huge? How to fix it?  MaxTextureSize is way too big for FIrefox....
If I divide it by 4, I now get this error:  Any advice on this whole issue please? I don't know where this error is coming from now...
@Aurimasp How can I best share the project with you? Thank you.
@Aurimasp Oh, actually, it is this project: https://github.com/digital-standard/ThreeDPoseUnityBarracuda But I upgraded Barracuda to 3.0 and turned on PixelShader mode  But I need to decrease MaxTextureSize or it crashes in...
Hmm, no... I don't know what MaxTextureSize does, but if I change it in BarracudaPixelShader.cs, then the pose tracking stops working correctly. Here it is with MaxTextureSize = 16384 (not...
@Aurimasp I looked more into this issue. At the point of public virtual float[] Download(TensorShape shape), the TensorShape length is 60000+ pixels. So it gets reduced down to MaxTextureSize, but...
I have another update, This issue exists on MacOS but not on my Windows.
I got up to here: ``` float[] DecodeFloatTexture() { Texture2D decTex = new Texture2D(InputImageSize, InputImageSize, TextureFormat.RGBAFloat, false); //RenderTexture.active = new RenderTexture(InputImageSize, InputImageSize, 16, RenderTextureFormat.ARGB32); RenderTexture rt = new RenderTexture(InitImg.width, InitImg.height,...