Aaron van der Brugge

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I am just opening it as normal. ![image](https://user-images.githubusercontent.com/45329627/168743486-fd7abc66-4c41-4b03-a410-e418e209141d.png) I am on MacOS. Is it possible to be specific to that?

Hi Tyson, Thank you for the reply. I did manage to send a notification to myself using Firebase but I was using a remote server I hosted on my laptop....

I pinpointed the issue to be coming from here. Why is the texture on this line so huge? How to fix it? ![image](https://user-images.githubusercontent.com/45329627/168002443-bd03c1e2-0b04-4e5d-afea-369c123f262e.png) MaxTextureSize is way too big for FIrefox....

If I divide it by 4, I now get this error: ![image](https://user-images.githubusercontent.com/45329627/168009705-71ba2f41-f33f-4c3e-b575-dfa64a4323d3.png) Any advice on this whole issue please? I don't know where this error is coming from now...

@Aurimasp How can I best share the project with you? Thank you.

@Aurimasp Oh, actually, it is this project: https://github.com/digital-standard/ThreeDPoseUnityBarracuda But I upgraded Barracuda to 3.0 and turned on PixelShader mode ![image](https://user-images.githubusercontent.com/45329627/168503726-0dfc20cb-f01f-442b-be59-3cc2aa08b2ff.png) But I need to decrease MaxTextureSize or it crashes in...

Hmm, no... I don't know what MaxTextureSize does, but if I change it in BarracudaPixelShader.cs, then the pose tracking stops working correctly. Here it is with MaxTextureSize = 16384 (not...

@Aurimasp I looked more into this issue. At the point of public virtual float[] Download(TensorShape shape), the TensorShape length is 60000+ pixels. So it gets reduced down to MaxTextureSize, but...

I have another update, This issue exists on MacOS but not on my Windows.

I got up to here: ``` float[] DecodeFloatTexture() { Texture2D decTex = new Texture2D(InputImageSize, InputImageSize, TextureFormat.RGBAFloat, false); //RenderTexture.active = new RenderTexture(InputImageSize, InputImageSize, 16, RenderTextureFormat.ARGB32); RenderTexture rt = new RenderTexture(InitImg.width, InitImg.height,...