aap

Results 65 comments of aap

Sure, i understand not wanting to change the language spec. I have implemented a short circuit and in my decompiler now and this: ``` 030C30 IF IS_PLAYER_PLAYING global_218 030C3B IF...

Hm, that's strange. Never noticed that before but i suppose it must be a bug in my conversion somewhere. probably only triggered under specific circumstances.

unlikely to ever happen to librw

This looks extremely hacky and I won't merge it unless there is absolutely no other way around it. Would be better to figure out what the actual cause for the...

Hm....appveyor doesn't seem to like it?

Hm....I'm not happy about 0 alpha bits. FB alpha may not be used in gta 3 but it is used in PS2 VC (for water) and SA (for moon phases)...

FB alpha isn't used to make the window transparent, it's used for certain kinds of blending. As i said it's not even used in the PC gta games, but on...

it's called destination alpha. it's just some value in the framebuffer that you can use in the blending equation. The reason i want it is because these things aren't really...

Not yet. would be nice to have that working of though. the opengl part should mostly be fine already, but getting a rendering context and stuff like that will be...

right we should disable anything but the null build