aStonePenguin
aStonePenguin
Canceling the server list refresh when connecting to a server may lead people to believe there's less servers than there really is. This is especially problematic after @willox's change to...
ipairs is faster than pairs and it is good practice to use where applicable.
Issues: 1. Ranks aren't saving 2. It prints chat "AdminName has toggled noclip for you" every time you toggle noclip 3. Slight UI issue: http://gyazo.com/0029914d22a89f2871cf7327ad8ed504 4. Bans list UI issue:...
Self explanatory.
The engines limit is 256 so there's no reason the game should be limited to 128 when servers are pushing 128 with headroom to spare.
What the title says. It's pointless to auto load it. What if I'd like to make my own base?
It's significantly faster to create the table in lua than it is to push it from C. ### Benhmarks: With 1 player: ``` old 0.13022569999885 new 0.0056074999993143 ``` With 128...
### Details game.GetIPAddress() returns 0.0.0.0:Port on startup GetConVarString('ip') .. ':' .. GetConVarString('hostport') does not ### Steps to reproduce print(GetConVarString('ip') .. ':' .. GetConVarString('hostport'), game.GetIPAddress())