a1exsh

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@Laserlicht interesting. If you still have the save file to produce exactly the same screenshot, could you try with the following hint changed to "nearest" instead of "linear"? https://github.com/ihhub/fheroes2/blob/bbb68b95e330003a09fa589cb4b4c35b3537994e/src/engine/screen.cpp#L946 See...

"nearest" is not without issues — I've tried that and could immediately notice that the small font becomes ugly (2px lines mixed with 1px).

Hi! I've checked the OG manual, but it doesn't say too much on the subject. The most detailed account is provided by the in-game description of the spell: ![heroes2_000](https://user-images.githubusercontent.com/489601/135032722-c600072f-9057-4b61-8f3c-3878cbe5546f.png) I...

Seems like this is already fixed in the latest `HEAD`: OG: ![image](https://user-images.githubusercontent.com/489601/135761163-48029014-22ef-484e-9557-4a3b2142033b.png) fheroes2: ![image](https://user-images.githubusercontent.com/489601/135761164-e041c27b-f13b-427b-ad8d-80695c84cc46.png)

Hm, some screenshots would be helpful here...

My vote is for the first option, because it provides for an exact mapping from Postgres NUMERIC(precision, scale) type in it's most general form.

On a second thought it's not all that easy to convert numeric internal representation into 2's complement bytea, since there appears to be no core function that would do that....

(replying to myself) Actually, I've later found out that Avro spec defines logicalType: "decimal", type: "fixed", but doesn't seem to be supported by current C lib implementation.

@kmoppel I find it that often than not that flake8 adds more complaints than it was reporting before. I think we should open a separate PR, then you could update...

Wow, this is still a lot of changes. Unfortunately, it takes more time to review this than I can allocate currently.