Alan G
Alan G
see #189 for a possible solution for 2 and 3.
use pull request #188 instead of #184
I'm certainly having this issue. I get exceptions if I try to call GridEngine.create() again. And if I try removing and adding a scene in phaser it doesn't seem to...
I'll put together an example on github. @jonit-dev, I'm not sure I follow what you mean by zones instead of chunks, so if you can provide a git-hub link or...
I've put up a repo at https://github.com/a101010/GridEngineSample Two branches, showing two ways of trying to solve the problem. main tries to just use stop and start, the branch removescene tries...
When I try game.scene.scenePlugins.stop('gridEngine') I get an exception: Uncaught TypeError: Cannot read properties of undefined (reading 'stop') at Function. (world.js:236:33) at initialize.collideSpriteVsSprite (phaser.min.js:1:619441) at initialize.collideHandler (phaser.min.js:1:618810) at initialize.collideObjects (phaser.min.js:1:618284) at...
Thanks! Will do! A101010 On Thu, Feb 2, 2023, 11:04 AM Johannes Baum ***@***.***> wrote: > I fixed it with just released version 2.25.1. > > Please let me know...
That solved that particular issue. I've got a new one which seems to be related to loading characters after the first iteration which I will open as a separate issue.
And, as you can hear from the video, there are some really bad audio playback problems that manifest as horrible static. But that is a separate issue.
Yes, this should work. Final expression without semicolon is important. Is there a workaround or another way to parse this? ``` use syn; // 2.0.79 fn main() { let return_stmt...