Alexandre.Gagnon

Results 13 issues of Alexandre.Gagnon

### FloatingViewportComponent Add viewportRef in the props Change the initialViewState to also accept a function that returns a viewState rather than the viewState itself. Removed null checks for the `initialViewState`...

**Describe the bug** In my packages, Imake use of XmlHttpRequest (XHR) on the frontend to load static assets from the /public folder. The path to those assets include a query...

electron

**Problem**: There is no easy way to override `Viewport.zoomToElements` and `Viewport.zoomToElementProps` to supply custom ranges to zoom to. **Context**: I have specialized views (eg. subclasses of `SpatialViewState`) in which I...

**Describe the bug** This is an issue that @ezmobivietnam is experiencing with our civil views using his Macbook Pro 2019. Whenever the `antialiasSamples` is set, the WebGL context is lost...

bug
display
needs triage

I tried using `ViewState.createFromProps` by passing ViewStateProps that I previously obtained by calling `ViewState.toProps()`. I kept wondering why it always returned undefined until I looked at the implementation which always...

bug
display

**Is your feature request related to a problem? Please describe.** For civil, we have many use-cases where element geometry is generated on the backend and sent back to the frontend...

enhancement

### Problem: The current Parser implementation is inconsistent when it comes to handling invalid tokens. When the parser spec contains a unit definition such as `units: [{ label: "ft", name:...

~~Add missing peerDependencies that are required at runtime by the map-layers package. Besides `type` imports, anything that is used by the package should be a direct `dependency`, or be in...

**Describe the bug** In earlier versions of itwinjs-core libraries (I tested 4.2.x), whenever an element is emphasized, it appeared on top of everything else which made it an easy target...

display
needs triage

When we create a new measurement, the coordinates of the point are set inside the `onMouseMotion` function. If we move the mouse too fast, it creates a disconnect between the...