Alex He

Results 13 comments of Alex He

> What version of Clang you are using? Here is the clang info: ``` Homebrew clang version 17.0.5 Target: arm64-apple-darwin23.1.0 Thread model: posix InstalledDir: /opt/homebrew/opt/llvm/bin ```

Here is the `CMakeCache.txt` file in `build` folder. ```txt # This is the CMakeCache file. # For build in directory: /Users/Programming/GitRepo/supertux/build # It was generated by CMake: /opt/homebrew/Cellar/cmake/3.27.8/bin/cmake # You...

OMG, Thanks! This one worked for me! https://github.com/PistonDevelopers/rust-empty/issues/175#issuecomment-927172098 Solution Steps: 1. Update `~/.zshrc` File: Append the following line to `~/.zshrc` to adjust the `LIBRARY_PATH` environment variable: ```bash export LIBRARY_PATH="$LIBRARY_PATH:/opt/homebrew/lib" ```...

Should I remove the `LIBRARY_PATH` from the `.zshrc` and try `make VERBOSE=1` to see and check the output?

Hi, I’d love to contribute to this! I was wondering if it would be appropriate to call the `is_complete(..)` function within [`GlShaderProgram::update_uniforms(...)`](https://github.com/SFTtech/openage/blob/faec07da10f72f7f7f69b280fe0f6c65960ddffb/libopenage/renderer/opengl/shader_program.cpp#L342)? This way, the uniforms can be verified in...

@heinezen Thanks! I get it. Working on it.

I’ve implemented an `is_complete()` function in GlUniformInput, but using it requires dynamic_pointer_cast since `new_uniform_input()` returns a UniformInput instead of GlUniformInput. Would it make sense to add `is_complete()` as a virtual...

Yes! I’d love to give it a try. Let me check out the draft PR and dive in! I'll let you know how it goes.

I'm still hitting the same issue on `run-on-macos` branch. Looks like it's still unable to create the window surface. Here is the output: ``` bash ./Result.Darwin.x64.Debug/Tetragrama/Debug/zEngineEditor --projectConfigFile "/path/to/RendererEngine/test/projectConfig.json" ``` ```...

> well, I guess I'd need to find a M1 device for further investigation -any info from the log? (Should be available at _**Tetragrama/Debug/Log/engine_dump.log**_) I couldn’t find the **Log** folder...