Austin

Results 8 comments of Austin

I use FBX for most of my character models.

While I do feel that something should be done to the Locomotion animation system to clamp the Feet Position, due note that as long as the feet are physically simulated...

> So I was testing battle nights with Aegis Wolf, and it seems like the feet position if you're flung changes to something like this (the pink box representing the...

If you need a quick band-aid fix for this problem in your own creations, I've managed to mitigate it by attempting to set the feet position a second afterwards, which...

The most discrete way I've worked around this issue has been using the SetHeadPosition node offset by a floor plane, and replacing all my instances of SetFeetPosition with a series...

[Player.log](https://github.com/user-attachments/files/17336717/Player.log) [crash.dmp](https://github.com/user-attachments/files/17336719/crash.dmp) [error.log](https://github.com/user-attachments/files/17336721/error.log) Here's the full dump and logs from another similar crash. I'll try to get a video of what I was doing before the crash prepared but dealing...

I'm not entirely sure what's going on, but it seems to act like the model's coordinate space isn't being referenced correctly by the bounding box. As scaling the slot the...

I've run into this issue recently, and had only realized Renderite.Host was still running after I left my computer for 12 hours, expecting it to automatically sleep after inactivity. However...