Grzegorz Przybylski
Grzegorz Przybylski
That will be hard to reproduce.
So you're saying, that if there's a frozen enemy under an icecrusher at loading, it'll always land 1-3 tiles higher than it should?
@tobbi I'm trying to, but I have no idea, how to revert a submodule change on Github.
Everything looks correct to me.
I remember running across that bug when I was experimenting on rock-revamp branch. However, that was never merged, so probably I'm not on blame.
I know it's trivial problem, but Tux can't pick up stuff in any way. So if you happen to be in a puzzle level as an Earth Tux you're out...
I say this should be fixed by recolouring magic blocks, rather than livefire, so the enemy can maintain its moody brightness.
> I think it checks for .stl files as well: https://github.com/SuperTux/supertux/blob/master/makepot.sh#L44 @tobbi The `.stl` files contain scripts in quoted strings, which means `_("Text to translate")` sequences are escaped like this:...
I have my _algorithms & data structures_ course (including geometry algorithms) semester ahead, so I don't know. I'd probably be able to do something with rectangles, but no physics.
What about going straight for convex polygons? Since this is an occasion for changes, maybe do it right away, and not rise similar issue in a couple months? I mean,...