Zod1234
Zod1234
a somewhat related feature. left/right eye only. I know someone with vision issues who wears a patch. those would appreciate the performance boost.
curious, how you want it implemented.
this doesn't work with headaiming. any plans to make it work with headaiming? i was hoping this would work with any game regardless of aiming method.
I looked in ovr advanced settings and for the life of me i cannot find this option. googling says it was there but was removed for reasons unknown. so afaik,...
ah, thx for the clarification.
I feel like an idiot. I don't know why I didn't think to roll back from the beta. I forgot I updated to the beta. I rolled back and it's...
does this have all the features of fsr2? I wanted to see how dynamic resolution scaling performed. just a side note, the predecessor of vrperfkit still has uses. I recently...
> No, this is FSR1, not 2. And it never will be 2 - you can't integrate FSR2 into games in a generic way as it requires closer engine integration....
> Games that are new enough to use DX12 should be new enough to use OpenXR. In which case you should be looking at the OpenXR toolkit and not this....
that's too bad. but I just learned steamvr has dynamic resolution functionality but only for native steamvr headsets. i wonder how does it accomplish this without having the impacts you...