Zironic
Zironic
I think that in order to facilitate the kind of tools that will make life easier for people wanting to run plots, you should consider making Storyteller a special kind...
There are some things that are disabled on being inactive such as the fact a crafter can no longer score critical hits in their shop but I do agree with...
While broker commission fees would be a silver sink, I'm not sure this change would achieve what you believe it would achieve. The existence of the very large buy orders...
The cause of the training error is likely this line: https://github.com/Arx-Game/arxcode/blob/e026510e7d4f4cd90c589cb3942e50651c500852/commands/base_commands/xp.py#L327 It most likely returns 'none' which in python 2 worked evaluated as the same as 0 but in Python...
Actually the crafting bug is this line: https://github.com/Arx-Game/arxcode/blob/5f33f62a612d8edd210112127bfc1130ed659485/commands/base_commands/crafting.py#L207 In python 3 division creates floats unless you do //.
I don't think I agree with the premise here. No matter how arbitrarily huge the buy orders of the other characters are, yours will always be served first if you...
I could see an argument for putting in some kind of cooldown just so no one feels like they have to sit in the market center watching their buy orders...
Yeah, unfortunately you're dealing with a people problem. That said if there's any part of your Arx life that can be improved by code I'm currently working on various UX...
The problem isn't really people putting up huge buy orders, it's that the haggle system isn't very intuitive and it's not very obvious for new hagglers how to make money....
What's the actual problem here that you want to solve? In terms of two players offering the same price it would be easy to change the code to either loop...