ZestyBlaze
ZestyBlaze
Is it bad how i actually kind of agree with Technician that having a function in the Item class that extends ItemStack and returns the stack would probably be a...
It's not a compatability issue. Speaking as another developer, its because we need to write the code to make our mods work with JEI, EMI and REI separately, so they...
It's all good, its basically because whenever you have a general minecraft recipe type, stuff like crafting, smelting, blasting etc. Those recipe handlers will handle them on their own, so...
Bro this is a 1.7 mod, why are you trying to run it in 1.16?
I don't believe so And trust me, if I could figure out the point to add the event I'd be pushing this event personally XD
Wait nevermind they do: https://github.com/MinecraftForge/MinecraftForge/blob/1.19.x/src/main/java/net/minecraftforge/event/entity/player/PlayerDestroyItemEvent.java That seems to trigger when an item is destroyed through most means and gives you the hand that destroyed it was destroyed in and the...
:) I have been considering making a Fabric port of this mod, im figuring out my next project atm and Totemic is on my list of possible projects
> Yes, I have heard about Fabric. Since I am programming the mod from scratch for 1.18, I think it makes sense for me to do it in Fabric. Me...
I'll run it past Sun and see what Sun wants to do
Would you like me to create a GC in Discord for us three to discuss all this instead of doing it all on GH? XD