Zero-K
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Open source RTS game running on the Spring/Recoil engine
Adds an selection rank option for "Units issued a guard command are reduced to this selection rank."
  Folds wings when landed (like existing Likho apparently). Both modes shown here + comparison with other planes.  On buildpad.  Colvol XZ size of existing Likho seemed...
 I've put "enabled by default" but: * I haven't done extensive performance checking, but a couple of hundred shields didn't cause an FPS drop I could detect. * Like...
It looks a bit weird when these units die and the death clone is suddenly smaller. Possibly it is time to bake the model size change into the game.
There is only the most recent problem to tackle from the previous pull request that has been accidentally closed while I was looking in the mobile.
#5089 added a spiral generator into the start unit spawner gadget. It sounds like generally useful math and doesn't really belong there. Extract it to a `Spring.Utilities` function, perhaps one...
And probably make it default to something large but finite like 10, to guard against recursion (tables can contain themselves). Alternatively leave it default infinite but keep a list of...