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Added shieldball healthbars widget

Open danfireman opened this issue 2 years ago • 7 comments

image

I've put "enabled by default" but:

  • I haven't done extensive performance checking, but a couple of hundred shields didn't cause an FPS drop I could detect.

  • Like any means of displaying information, it is putting stuff in the UI which could get in the way of seeing other important things and it's visually slightly noisy. If merged enabled it should probably have a UI setting to turn it off again, but I'm not going to work on that unless requested (energy levels permitting).

danfireman avatar Mar 09 '24 19:03 danfireman

I think I will have to run this locally for a bit.

GoogleFrog avatar Mar 23 '24 05:03 GoogleFrog

The opacity, size and position of the healthbars are probably things to tweak. Also how much they should change size by zoom level.

danfireman avatar Mar 23 '24 11:03 danfireman

@GoogleFrog : I've been using this for the last couple of months and it's been extremely useful.

Any progress on your evaluation?

danfireman avatar May 07 '24 14:05 danfireman

I was stuck arguing on the internet about licenses for a while, and was quite busy before that, but should now have time to run it.

GoogleFrog avatar May 22 '24 12:05 GoogleFrog

It looks like the visual is hidden until I do /luaui reload, so I have barely seen it.

GoogleFrog avatar Jun 15 '24 07:06 GoogleFrog

image This picture doesn't make any sense.

https://zero-k.info/Battles/Detail/1931178

GoogleFrog avatar Jun 15 '24 08:06 GoogleFrog

I had apparently made a very important update I forgot to push which actually refreshes the list of shielded units. This explains both your observations.

Now pushed. 🤦

danfireman avatar Jun 15 '24 12:06 danfireman