ZenyteFury
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ZenyteFury
I did it like this: `if(Input.GetKey(KeyCode.Space)) { distanceTravelled += spd * Time.deltaTime; transform.position = pathCreator.path.GetPointAtDistance(distanceTravelled, end); }` In this case, pressing the spacebar will move the object along the path.
I'm a bit late to this discussion but I've still got some problems with the rotation on 2d. Without the `* Quaternion.Euler(0, -90, 0);` my player character seems to 'teleport'...