Zentropivity
Zentropivity
I making an attempt at porting to the latest bullet version, which is a first time for me. (btRigidBody.h) There is some confusion... I don't really know if this should...
Thanks! :D There is a tricky situation with the submodule version... btDynamicsWorld has a function which takes a certain type function pointer. ``` typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep); void...
I am at the point where it builds. But there is one example that does not work: `webgl_demo_softbody_volume` Otherwise the `setInternalTickCallback` seems important but is not in there now. Is...
Does someone know of a way to use functions that are not part of a class? I don't see how it would be possible to use in the idl. Like...
Take a look at this: https://github.com/kripken/ammo.js/pull/366 What do you think?
Can confirm. For some reason the GLES libraries are looked for in `bin/linux64/swiftshader` while they really are just in `bin/linux64`. In my case the game starts after making a symlink...
Can you check if #109 fixes it? It has added viewport meta tags in html header which may be related.
duplicate of #36
Oh,I did not even test double click because I do not normally use a mouse... The issue probably comes from switching to pointer events and the lack of existence of...
So litegraph has custom double click detection which is useful, but it depended on primary pointer detection which seemed to be implemented wrongly. With the changes, double click detection works...