Guangcong Luo
Guangcong Luo
The `warrior` object isn't actually documented outside of the auto-generated README, so the auto-generated README could stand to be a bit more specific than it currently is. Abilities now document...
`.get(-1)` and `.set(-1, value)` have gotten a lot of support in #5, but since it's a separate proposal (and hasn't gotten a response from @keithamus yet), I figure it probably...
There's some documentation inside the comments, but I missed those my first pass through, especially since they aren't in the comments of the example code when you first start Elevator...
Example: https://github.com/Zarel/Pokemon-Showdown/pull/5107#issuecomment-454185847 We started getting this problem when switching from travis-ci.org to travis-ci.com.
This is a WIP of a PS best-of-three implementation. It's actually nearly completely finished, it just looks kind of ugly, mostly because client support for non-battle gamerooms needs to be...
We're often asked, "Hi, I want to help develop for PS, where do I start?" This issue is basically our answer to that: a list of suggestions for things people...
Redis!
Redis is definitely the right in-memory database for our purposes. The problem is that we can't install Redis through `npm`. So... One of us should write a script to install...
Relatively high up on my to-do list is still offline messaging. Related is supporting loading recent messages when logging into PS. Rough sketch of architecture: - PMs will be moved...
Postgres
PS's database structure is currently a mess: Login server: > MySQL: > - users > - ladders (dies a lot, has trouble timing out UPDATE queries) > > TokuDB: >...