Zander
Zander
When the "game" object has custom attributes in Quest 5, the convertor does not translate them. I'm assuming that this is something the "Settings" button should do in the convertor?...
When an object in Q5 has the type "Object and/or room", the object is translated to utilize `createItem()`. When this happens, room-specific tabs (Room, Light/Dark, Map, Exits, Scripts, and Inventory)...
The following error occurs after game conversion: > _io.js:684 Uncaught TypeError: Cannot read properties of undefined (reading 'hasExit') > at endTurnUI (_io.js:684:27) > at io.init (_io.js:1689:3) > at HTMLScriptElement.scriptOnLoad (_settings.js:213:10)...
As the title says, the Q5 function "stop sound" is not translated. It remains as is in the converted code.
When using the convertor, `moveToFrom()` is always missing the closing parenthesis. For instance, translating the movement of an item to the player's inventory will result in this code: `this.moveToFrom({char:player, item:this},...