Aaron Zakhrov
Aaron Zakhrov
I managed to compile the cauldron vulkan framework on Linux but it fails to build the glTF Sample project with the following errors: `[100%] Linking CXX executable ../../../bin/GLTFSample_VK cd /home/aaron/Projects/AMD/glTFSample/build/src/VK...
> please, add `build $ cmake .. -DGFX_API=VK/DX12` to build instructions in readme.md, Done in the latest commit on my fork
> @Zakhrov I've updated a bit your branch with further fixes. Now Cauldron compiles on Windows and Linux, but there is a big amount of work to get it into...
> Maintainer here, just to set some expectations, the plan is to not support linux officially (maybe for now) but I still pay attention to all your comments and suggestions,...
I've updated the code to Cauldron V1.4.1 and fixed the build errors with GCC. There is still a lot of work to be done before its actually usable though. TODO...
> > We have no plans to add Linux support to our sample framework, but we are fully supportive of anyone that wants to attempt a Cauldron port to non-Windows...
I've re-opened the pull request and have updated my fork to the latest Cauldron sources. I've fixed the build errors on Linux but there is still a long way to...
> Next time just do `git push -f` to same branch, no need for new PR ;) Of course if it is in a feature branch and not in `master`...
I have the opposite problem. It shows only my Integrated Renoir graphics in OpenGL but the correct one in Vulkan  
OK looks like the fix for me is to use hwmon2 instead of hwmon in overlay.cpp when querying amdgpu information. Doesn't fix the original bug though