Aaron Zakhrov

Results 22 comments of Aaron Zakhrov

I managed to compile the cauldron vulkan framework on Linux but it fails to build the glTF Sample project with the following errors: `[100%] Linking CXX executable ../../../bin/GLTFSample_VK cd /home/aaron/Projects/AMD/glTFSample/build/src/VK...

> please, add `build $ cmake .. -DGFX_API=VK/DX12` to build instructions in readme.md, Done in the latest commit on my fork

> @Zakhrov I've updated a bit your branch with further fixes. Now Cauldron compiles on Windows and Linux, but there is a big amount of work to get it into...

> Maintainer here, just to set some expectations, the plan is to not support linux officially (maybe for now) but I still pay attention to all your comments and suggestions,...

I've updated the code to Cauldron V1.4.1 and fixed the build errors with GCC. There is still a lot of work to be done before its actually usable though. TODO...

> > We have no plans to add Linux support to our sample framework, but we are fully supportive of anyone that wants to attempt a Cauldron port to non-Windows...

I've re-opened the pull request and have updated my fork to the latest Cauldron sources. I've fixed the build errors on Linux but there is still a long way to...

> Next time just do `git push -f` to same branch, no need for new PR ;) Of course if it is in a feature branch and not in `master`...

I have the opposite problem. It shows only my Integrated Renoir graphics in OpenGL but the correct one in Vulkan ![Screenshot_20200822_192201](https://user-images.githubusercontent.com/5274298/90957700-0904b500-e4ad-11ea-9cb2-1e31da6f6083.png) ![Screenshot_20200822_192309](https://user-images.githubusercontent.com/5274298/90957703-0efa9600-e4ad-11ea-8d94-2960a014b406.png)

OK looks like the fix for me is to use hwmon2 instead of hwmon in overlay.cpp when querying amdgpu information. Doesn't fix the original bug though