Zack Yang

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Can confirm this issue on Ubuntu 20.10 / Godot 3.2.3 and 3.2.2. Is there a workaround? This seems to make C# / Mono completely unusable.

![image](https://user-images.githubusercontent.com/24970138/88837035-a9fd9a00-d1a5-11ea-8609-fb099c90ef94.png) Here is the Entry.gd code as well, only changed some print statements to make it more prominent which OS.feature type I'm using: ``` extends Node # Entry point for...

And I used this server binary: ![serverbinarypic](https://user-images.githubusercontent.com/24970138/88837419-3f009300-d1a6-11ea-9a4e-8b0877f663ed.PNG)

Yikes this may be a Godot issue: https://github.com/godotengine/godot/issues/38747

Here's my temporary fix for anyone else stumbling into this issue -- basically we detect the name of the executable instead of the feature flag, per the other Godot issue....

Thanks so much for checking I will do a few more attempts. FWIW I'm using Ubuntu on Windows / Bash on Windows.

The Multiplayer Bomberman Demo Project would be very helpful as a reference implementation -- I copied in your addon, and added a Replicator node to the Player.tscn, added a "transform"...

Actually, even base circe now does not work, below are some details from Build.scala file: `scalaVersion := "2.11.12"` resolvers: ``` "clojars" at "https://clojars.org/repo/", "jitpack.io" at "https://jitpack.io"), ```