ZacSharp

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Is this the situation/behavior you mean? (recorded using `tweaker:runClient` on 354b26b1d) https://github.com/cabaletta/baritone/assets/68165024/ff4c3f6e-053f-4ccb-aeae-b87917362fd2

> Else it will not switch the item to the hotbar to use it. I wonder how many blocks this affects and it has to do with how fast it...

I don't know. It's still a draft so I think Brady (ZeroMemes) had further plans for it, but to know why he didn't finish it you'd have to ask him.

@figloalds carrots break instantly without using a tool and there is no tool assigned to them. Why would you expect Baritone to use a hoe to break them?

@figloalds ok, though that's a separate concern from this issue (because considering fortune is not an intended feature). I'd ask you to open a new issue, but there probably is...

Yes, as already stated [here](https://github.com/cabaletta/baritone/issues/4319#issuecomment-2032979820), anything but pickaxes behaves like that.

Looks like Baritone fails to set up its local loot tables so it can't determine block drops.

As mentioned by @Edouard127 in #4354 we also have to update our dependency declarations for neo. EDIT: Actually, they only mentioned the rename and I picked up the dependency format...

Are you using farsight?