Yogoda

Results 39 comments of Yogoda

Thank you, I'm happy that it is useful :) For LOD version of zones, I think it should be possible without too many modifications if there is only one LOD...

You mean have all the zones attached in the editor to see the whole world? Unfortunately doing so Godot would load all the zones at the start of the game,...

Wow, that is some seriously cool stuff, didn't know it was possible. It's a great addon to the system, I will merge it when I have time, thank you :)

Hello! I use "zone.get_overlapping_areas()" to detect which zones are connected to each other, so "monitorable" is needed, and without "monitoring" the zone won't be able to detect the player entering...

Ok, I updated the 2D detection system and demo, there is actually no need to use VisibilityNotifiers or Enablers. The 2D player now has an Area2D that covers the whole...

Yes, exactly my thoughts, also the physical engine is optimized for collision detection, so I don't think it is a big deal, unless we have hundreds of areas. In that...

Hello, I mainly use Godot for 3D stuff, so I don't know the issues with 2D sorting very well, if you think your solution can help most of the 2D...

Ok, I converted the 3D demo with the new node structure, unified the scripts, and removed the basic 2D demo, the tilted demo is now the standard 2D demo. @Wrzlprnft,...

I get the following error when quitting after a 2D zone have been unloaded: ERROR: remove_shape: Index p_index = 0 is out of bounds (shapes.size() = 0). At: servers/physics_2d/collision_object_2d_sw.cpp:132 Any...

Good news, I was able to fix the issue, so I submitted a new version to the Asset Library (waiting for approval) :) The issue was when freeing a loaded...