Yodesoft

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This link may helped. https://stackoverflow.com/questions/66781512/why-doesnt-pointsize-default-to-a-standard-value-in-webgl Seems like the gl_PointSize in GLSL program not implemented in macOS. Tested device: macOS 12.6, Mac mini M1 2020

getDefaultEngine never return on some devices, such as XiaoMi 12. How to handle this?

> @cbracken I think the correct solution here is again to sync TextInputConfiguration with the engine, would you agree? > > I remember a very similar thing came up with...

Unfortunately, no official documentation. This is a Three.js-like 3d engine to Flutter, you could read documentations from Three.js to find out how it works