Aidan Hinrichs
Aidan Hinrichs
By default, TF2 doesn't have custom particles OR HL2 particles pre-cached. However, the particle manifest generator in CompilePalX only looks for custom particle systems. HL2 systems used in maps are...
I don't know whether this GitHub is still a thing; Hammer++ is definitely considered a finished project judging by the updates list. However, I'll put this here anyway. The Move...
This request could probably apply more to the general Source 1, but it would be nice to expand the map background function to select a random map from a list....
I've noticed in a fair few popular custom Peggle packs that people end up placing pegs outside of the area that the launcher can reach by default. Some do it...
The dropdown that lets you select one of the generators doesn't seem to accept input, like, 95% of the time. It'll drop down but then, when you try to select...
This is a formal request to add the tools necessary to implement the flesh shader. Currently, in TF2, it is impossible to use the $flesh shader parameter as it is...