YeNov
YeNov
Yeah, so it appears to not fall into both supported categories - actors and global objects. I did some tests today and just stored needed info into GI Subsystem. Works...
Hello @krojew . Sorry for not answering for that long, got a bit busy. What you say totally makes sense - world and levels are marked as garbage logically (RF_MirroredGarbage)....
@krojew never meant to say we can rely on it, just an observation. I can do the UDN post. It would also help if I included your answers to the...
Hey @krojew , I brought you some news from UDN The quickest fix would be using "GDelayTrimMemoryDuringMapLoadMode 2" . ``` // Should we TrimMemory in the middle of LoadMap -...
Hey @krojew , coming back to you. I have no knowledge about CommonLoadingScreen plugin, have you tried without it? Do you have reproducibility only on your PC or other computers...
Thx, I'll forward it to them
@krojew update from Epics: > I agree the error message 'Failed to load package' won't provide much help. Can you ask your engineer to either: > > Try and reproduce...
Is it clean project or the working one?
Well if it crashes because of SPUD - that's also a proof. I'd say the ideal tests should be like that: 1) Create clean project, make a WP level with...
@krojew Not sure if I can show you any specific way of debugging it, but I'd say one should look into package (map) loading process and check what's going on...