Yarukon
Yarukon
1. e.g. playerPawn is the handler of the entity, playerPawn.Value is the actual entity 2. playerPawn.Value after check valid 3. whenever you wanna change value or use function on the...
DynamicHook API is not working well on windows rn
that's how it should work, using same entity to handle 2 different throwables
Because FakeConVar aren't registered as real ConVar, It just mimic the ConVar behaviour
you can just use fieldtype_t to replace VariantFieldTypes, fieldtype_t is generated from the schema
> Are you not going to update dynohook? `CCSPlayer_WeaponServices_CanUse` function on linux only works with the updated dynohook (maybe the latest version without crash, but with hook canuse -> https://github.com/qubka/DynoHook/tree/4742bfa04ca5b8f8ca70718e0088f715b92a57b6)...