yakuhito

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Hey there, Two points I see as a community dev: - This proposal doesn't contain a mechanism to count votes on-chain, which would be required by DAOs - Chia has...

Hi! Wanted to put [this](https://x.com/yakuh1t0/status/1792472344427905034) here. This CHIP could potentially allow Chia to integrate with any wallets that support ETH - including hardware wallets - by 'impersonating' a custom EVM...

Great CHIP! I can see some situations where services might need a few mojos to start a transaction. For example: - Minting singletons (e.g., vaults/NFTs) requires 1 mojo - Minting...

> Left a comment PR on the reference repository: [Yakuhito/slot-machine#13](https://github.com/Yakuhito/slot-machine/pull/13) [Replied](https://github.com/Yakuhito/slot-machine/pull/13#issuecomment-3124469298). The slot puzzle no longer assumes a singleton amount of 1 and is roughly ~25% smaller.

After thinking about your ideas @OverActiveBladderSystem here's my comments: > is these concepts something that could be used for farming on pools (or solos) when it comes to claiming and...

[CHIP call slides](https://pitch.com/v/chip-0050-chip-0051-xymjnx) (call in 8h13m from now)

As suggested in the call, please find the benchmarks produced by the [current test](https://github.com/xch-dev/chia-wallet-sdk/blob/4ffb3ee1dc8427ee9bee0f14524133463cc54a9d/crates/chia-sdk-driver/src/primitives/action_layer/launch_drivers.rs#L2496) from chia-wallet-sdk below. You can compare the values against the ones [provided in the Chia Documentation](https://docs.chia.net/chia-blockchain/coin-set-model/costs/#estimated-transaction-costs),...

> > > I think, there is a small code optimization possible in `withdraw_incentives.clsp` replace `(if (= withdrawal_share (/ (* WITHDRAWAL_SHARE_BPS committed_value) 10000)) withdrawal_share (x))` with `(if (= (* withdrawal_share...

The NFT mode of the reward distributor has begun mainnet testing as part of the DIG Network community alpha: [X post](https://x.com/digdotnet/status/1961449065574441198) / [site](https://rewards.fireacademy.io/)

Puzzles will be updated to use better precision for rewards: [blog.fireacademy.io/p/too-discrete-to-handle-how-low-cat](https://blog.fireacademy.io/p/too-discrete-to-handle-how-low-cat)