Y-Less

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Why? Seems pretty annoying to me.

Except we know the IDs - they are displayed correctly from GetPlayerVehicleId and are what are correctly predicted as the next ones after the train ID. Even using those IDs...

That does work, I also tested it when investigating the IDs, which is why I suggested fixing `OnPlayerExitVehicle` - just call the callback from `OnPlayerStateChange`.

Yeah, I forgot that filterscripts could also be (un)loaded at runtime.

Honest question: What about that error message did you not understand? I've tried to make it pretty self-explanatory.

That won't work correctly, the define is only set when you include YSI, which must be after fixes.inc has been included. You'd need to check for the definition of another...

"probably" isn't much use, but inconsistent compiling sounds like an old compiler bug - are you on the latest one? Anyway, without a reproducible MCVE to test there's not a...

@tr1xy don't know, imgur doesn't work for me sorry.

Yes, it does look like the strings are getting unterminated. However, I would have to see the code because fixes.inc doesn't touch `SendRconCommand`.

Try it now, I did fix something else that might have caused this.