Wes Kelly

Results 16 comments of Wes Kelly

I have this issue as well. Setting `RegisterToEventsDirectly` and `CanInvokeOnHandledEvents` both to false also worked for me as @nrankin18 mentioned above.

Use the `TimeSpan` argument to the Render event to keep track of the elapsed time since last render. Add these times together. Once they exceed your frame rate, then handle...

This can be done easily with the [Reactive `Linq` extensions](https://github.com/dotnet/reactive), or [`ReactiveMarbles` code generator libs](https://www.reactiveui.net/docs/handbook/events.html?q=ReactiveMarbles). ```C# // Reactive Linq extensions using ReactiveUI; using static System.Reactive.Linq.Observable; this.WhenActivated(d => { FromEvent(handler =>...

> What IDE are you using including version number? > > What Target framework? > > New or old csproj format? > > Thanks Rider 2022.2.1 Net6 Winders New

@NogginBops you may need to check for those specific vendor ID's and force MSAA = 1. I wound up just doing MSAA myself using the method (more or less) described...

Try to plug your monitor cable into the motherboard instead of the gpu

The issue is likely due to the intel driver implementation for d3d9, which I mention in #149.

@simfero unfortunately no. Depending on the intel drivers, there’s either a bug where the depth buffer creation fails, or a bug where the WGL interop doesn’t get hooked up properly...

GLWpfControl has received several updates since this issue was created. I would suggest skia update to the latest 4.3.3 version of GLWpfControl and see if that fixes the problem. Virtually...

For those of us with heavy-duty build scripts, or build scripts which reformat non-Rust files which is included with `include_bytes!`, the "analyze on the fly" feature is a non-starter.